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Museum of London uses Minecraft to recreate the Great Fire of 1666

19 July 2016

The Museum of London is drawing on its rich 17th-century collections and historical expertise to create a unique and immersive virtual experience of the Great Fire of London using the videogame Minecraft.

Titled Great Fire 1666, the game will allow the museum to tell the story of the Great Fire like never before, as players can walk down the streets of London, interact with the very people of 1666, combat the flames, and rebuild their own vision of the capital. It will be playable on both PC and Mac from 29 July 2016.

The Museum of London is working with Digital Producer Adam Clarke, and Minecraft professionals Blockworks and Dragnoz to build three interactive maps released in three stages.

The first map launching next week is based on Wenceslaus Hollar’s map of burnt London from the museum’s collection. Featuring notable landmarks such as London Bridge, the old St Paul’s Cathedral, and the infamous Pudding Lane, a treasure hunt across the city will give players the chance to explore the streets in search of audio clips, introducing gamers to the factors that played a crucial role in the events that unfolded, including the long dry summer, wooden houses, narrow streets, and the ways in which people lived.

The second phase of Great Fire 1666, released in September 2016 around the 350th anniversary of the disaster, will take players through the start and spread of the Great Fire, from Pudding Lane to Pie Corner, as they take part in a series of mini-games to help evacuate residents, get stuck into fire-fighting, make crucial decisions and engage with famous figures from the time. The third and final stage of the game, released in February 2017, will see players creating and building their own vision of London, using examples of the architectural plans drawn up by the likes of Christopher Wren and John Evelyn.

Digital Learning Coordinator at the Museum of London and project lead, Joshua Blair, said:

“Minecraft is an incredible game that captivates and inspires users of all ages around the world. Its reach and versatility offers museums a fantastic platform to share our knowledge and collections, and create engaging experiences. The Great Fire of London is one of the most popular topics within our learning programme, which currently reaches about 130,000 schoolchildren each year, and we hope that Great Fire 1666 will create a fun learning experience that can engage every young person in this fascinating story.”

The first map will be available to download for free online at www.museumoflondon.org.uk from 29 July 2016.

Great Fire 1666 forms part of the Museum of London’s varied programme of exhibitions, events, walks, talks and activities to commemorate the 350th anniversary of the Great Fire of London. This includes Fire! Fire!, a family-friendly exhibition opening on 23 July 2016 to 17 April 2017, which will focus on what happened in London just before, during and after the fire. Tickets priced from £8 for adults and £4 for children online, family tickets are available. Further information: www.museumoflondon.org.uk/fire-fire

-ENDS-

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About The Museum of London

The Museum of London tells the ever-changing story of this great world city and its people, from 450,000 BC to the present day. Our galleries, exhibitions, displays and activities seek to inspire a passion for London and provide a sense of the vibrancy that makes the city such a unique place.

The museum is open daily 10am – 6pm and is FREE to all, and you can explore the Museum of London with collections online – home to 90,000 objects with more being added. www.museumoflondon.org.uk.

About The Great Fire 1666 Project Team

Adam Clarke uses Minecraft, games, traditional art and technology to inspire and entertain, working globally with institutions, museums, schools and companies. He produces an online YouTube Channel “Everyday Minecraft” He is also Wizard Keen in Wonderquest () a children’s educational Minecraft show, alongside YouTube star, Stampy.

Dragnoz, is a YouTube personality, educator and games creator. From Production design for the Webby nominated “Wonder Quest” to game design for the United for Wildlife’s conservation project “We are the Rangers”, Dragnoz always ensures the audience is immersed, entertained and educated. http://www.dragnoz.net/

The BlockWorks team was founded in early 2013, and now consists of 40 builders, animators and artists from around the world. Members of the team are largely admitted on the basis of their unique skill or style, providing the team with a wide range of different expertise. This variety allows us to more confidently tackle the design challenges we undertake in our Minecraft builds, and produce a result of truly comprehensive quality. http://blockworksmc.com/